#pragma once
#include "VertexBuffer.h"

namespace Graphics{
	class DX11VertexBuffer : public VertexBuffer{
	public:
		DX11VertexBuffer(VertexDataPtr verts, RenderContext* handle);
		~DX11VertexBuffer();

		void setBuffer(void* context);
	private:
		ID3D11Buffer *m_buffer;
		UINT m_stride;
	};
}